1. General Writing Sample

ISM RFP for Graphic Designer

 

2. Sample Exhibit Graphics

Complete panel design:

Images researched and sourced for the final graphic panels, final graphics designed by Cheyenne Panzeter, graphic designer, the Franklin Institute:

 

3. Exhibit Communications Document

Patriots and Pirates Content Development 

Content intended for: Marketing/Development Departments

Purpose: This document was created to provide content for the departments to disseminate to their appropriate audiences.

Phase of of exhibition planning: Content Development

Patriots and Pirates Graphic Look and Feel

Content intended for: the graphic design firm

Purpose:  This document was created quickly in house (and not meant to look pretty).  It was shared directly with graphic designers for the project so as we met at the table, we could use visuals to discuss the aesthetic of the exhibition.

Phase of exhibition planning: Schematic Design

ISM New Strategic Plan

Content intended for: High level donors and sponsors.

Purpose: This document was a first glimpse at Independence Seaport Museum’s intentions to launch a new strategic plan and rebrand itself with a heavy emphasis on science programming, changing exhibitions, and a new building.

We had already consulted with an architectural design firm as to what the new building could be.  This was the first time document to be shared with stakeholders beyond the board. This piece was designed in collaboration with the development department.

 

4. Sample Interactives

Interactives: The Screw & the Pulley

My Role: Designer, Exhibitions Technician

Description: I worked directly with the education staff to determine the needs of the interactives, developing and documenting the design intent for the interactives.  I then brainstorm ideas on how to accomplish the educational goals in the space as interactives. I hand sketched the screw interactive and worked with our woodshop to design the curved wall and a custom mount for the auger. We also did limited prototyping with both interactives. Lastly, I worked with our education department on how to create text that is more succinct and direct, for ease of understanding for the visitor.

This project was the institutions first major exhibition created primarily in house with only support from vendors and contractors (such as a graphic designer).  For this exhibition, I ran the entire exhibition process, and managed and developed the exhibition at every step.  For interactives, I was in charge of determining and developing first level, second, and third level interactives, and creating the entire interactive plan for the exhibition, including interactives that were both extremely interactive and passive, with history and science content.

 

Interactive: SeaPerch Tank

My Role: Designer: determine aesthetic as well as ADA needs; Manager: ensure tank is maintained and functioning properly

Description: The museum’s SeaPerch tank is an interactive built around one of the institutions educational programs.  The museum leads student groups in the design/build their own SeaPerch ROVS, then compete in local, state, and national competitions.  My role in this specific project was as a designer and facilities/exhibition manager.  The ROVs are already created, but I was responsible for helping to figure out the size of the tank, materials for the build, and the plans for where and how it would get installed and how it affected the space (i.e. ensuring that a non permeable membrane was used under the tank.  I also designed all accompanying graphics and graphics applied to the tank and to the remote control box. Since my time there, the tank was rebuilt based on the design aesthetic and needs that I planned for – the inclusion of  benches for smaller children to kneel on around the tank, the design of a space large enough to accommodate a wheelchair at the control section.

 

riveralive!citizen's lab

Interactive: Citizen’s Science Lab

My Role: Designer during content development

Description: The Citizen’s Science Lab, as part of the exhibition, River Alive! was in the content development phase when I worked on it.  I provided complete design input and I led discussions with our education and exhibitions teams on how we can use custom as well as off the shelf  components to build a science lab that is sturdy enough to be used in an exhibitions. I brainstormed  how people would interactive with them (as intended and not as intended) and suggested designs and modifications for both how users would interact with the interactives (their functional design) and what they would look like, the aesthetic design. Further information is available at: http://www.phillyseaport.org/citizensciencelab.

 

 

Interactive: Fire a Cannon!

My Role: Maintenance Technician

Description: Two model cannons were developed by an interactive firm prior to my employment at the institution.  The User pulled the cord, which fired at a wall with a screen.  Behind the screen various TVs would be triggered and a video would play, displaying through the fabric screen.  The illusion was that as you fired the cannon, a part of the ship designed on a fabric screen, would blow up on the tv behind it. Depending on how you changed the angle of the cannon with the lever, would change what screen was triggered and where the ship blew up. In addition, there was a screen on the side that upon trigger, would show a video of how to load a cannon.

When I started as the exhibitions manager, the exhibit was closing and we intended to repurpose the cannons for use in other galleries.  I was in charge of learning how they worked and the technical requirements and needs of the interactives.  I then over saw the deinstallation and reinstallation/repurpose.  I managed the technical requirements of the interactive including repairs when needed. My final role for the cannons was to reimagine them for the newest exhibit, Patriots and Pirates, and researching (based on their drawings and my knowledge of the their digital components) if they could be capable of shooting off a projectile (like a soft nerf ball) and what type of retro fit we would need to accomplish.

 

5. Exhibit Drawings

Patriots and Pirates

 

Oh Sugar!

 

Cityscapes (theoretical)